Monday 28 January 2008

Week 4_texture/modelling

I've started on my second scene and begun texturing the models as I've gone along, I've been thinking of more ideas I can put into my scene such as adding police signs around the area to show something happened in the scene. Also having other objects put in the middle of the scene so it doesn't look so plain. I have been thinking about the blood and there wasn't any point having it on the scene because during the time change it would have been washed away.

















Wednesday 23 January 2008

Week 3

I have been finishing off some missing bits in my scene, but I started playing about with the lighting only because I couldn't see my bump mapping on the models until I darkened my scene to find I did to much bump so I had to re-do some textures, but some of the stronger bump mapping will look good for my later in time scene.




































Tuesday 22 January 2008

Week 3-Textures

I started to begin texturing on my scene, I have used photo shop a lot this year to develop my images into making them stand out. I started to use more colouring in both photo shop and added more elements in Maya8, I found the wall to give me a few problem because of the angles I have but mainly the snow was the hardest thing because I had to put a bump map on the snow to make in look smooth but also lumpy, it was hard to get the right colour and bump for this texture. out of all the textures I have been building on the Snow texture I worked on very long to get the perfect look.









Monday 21 January 2008

Week 3

I started to build my scene, starting with the gate I wanted to have a gate that had loads of decorations on them to make them look a bit old fashioned and elegant, because my scene is about ice skating. I have started to develop more of my designs by texturing the ice and snow to see if the gate and floor connect well.






I was looking at frozen lakes to get an Idea of what my scene could look like and take some ideas from these images shown below:














Week 3-learning speed modelling

For the first day of week 3 I had to do a tutorial on speed modelling to help with design a back ground layout before design the whole environment. Its a good Idea encase something doesn't work in the environment and have spend hours developing. These designs where given to us by Jared and we had ten Min's to build these items. The idea was to develop something in a short period of time, to then have it look like an object that people can recognize.




Thursday 17 January 2008

I was doing my two characters but the weighting isn't going as well as planned, I have another week by the time table I set for my two characters to be finished but because I couldn't get my head round the weighting I have decided to do it another day so I can get some help so instead I've been design my gate for my scene.